![]() ![]() If a competitor is also in the realm with you and moving through portals, note down where they end up, too. This realm is a process of elimination as you map out the portal network, so be sure to make a note of which portal leads where. This reveals sigils above two corresponding portals. To find out, you have to beat armies and select the 'reveal teleport sigil' option when dealing with their captives or stroll into one of the white outlines that provide a boon of Tzeentch. The kicker? You don't know which portals lead where. You have to make your way to the Impossible Fortress at the centre of the map by teleporting between islands. (Image credit: Creative Assembly) Realm of the SorcererĪs you'd expect from the Lord of Change, Tzeentch's realm is the most puzzling. For any battles, Slaanesh's units are fast-moving and hard-hitting, so focus fire down any big single entities or chariots before they break your frontline, and you'll want some cavalry to protect your flanks. I think it's worth potentially doing this one last, though: If you have a sufficiently-powerful army, the Slaaneshi armies patrolling the rings won't attack you at all, making it a real breeze. ![]() It also provides enough cash to build full garrisons, or upgrade your main settlement chains.Īs long as you are the first faction to enter, you should be fine. Needless to say, I recommend heading into Slannesh's realm when the first rift opens just for the chance to grab this, as it lets you expand into new and corrupted territory without having to worry about rebellions. Depending on the other rewards, this gate also offers either 45,000 or 90,000 gold. The Dark Prince's Paramour ancillary provides +25 control in every province, meaning rebellions and Chaos uprisings basically stop happening for the rest of the game. You descend through the realm one ring at a time using gates, so if a competitor arrives before you, there's very little chance you can beat them unless they fall foul of one of the Slaaneshi armies that patrol the rings.įor each gate you descend through, Slaanesh offers a random bribe to leave the realm, and the potential reward for the final gate is so good it's essentially game-breaking. Slaanesh's realm is probably the trickiest to complete-not because it actually involves anything difficult, but because of how it's laid out. (Image credit: Creative Assembly) The Dark Prince's Realm If you run out of ammo during the daemon prince battle, you can always use the handy 'replenishments' option in the bottom right. ![]() Armor-piercing ranged units are also great for cracking open the more heavily-clad Chaos Warriors, and will help you take down the Bloodthirster. When fighting against Khorne, you'll want to bring a strong infantry line, since nothing blends infantry quite like all those Bloodletters. Once they are defeated, take your time dealing with the others, and use the encamp stance to replenish your troops, since unlike the other realms, encamping is the only consistent way to replenish your army in this domain. You have to defeat around four armies to fill your meter, and considering multiple armies sometimes attack in the same turn, your opponent can win very quickly if left to their own devices. The best tip for this one is go after your competitors first. After you complete the realm, you can take this weapon with you into the outside world, but Khorne will revoke it when you enter another Chaos realm. In each corner, you can also claim a powerful demonic weapon that makes you unbreakable, though only one. The first faction to fill its meter gets a chance to face the demon prince in the Brass Citadel at the centre of the map. This realm is a crucible where you have to fight and defeat rogue armies to accumulate Bloodshed. ![]() Khorne's realm is one of simplest, since he's a god who only wants two things: blood and skulls. (Image credit: Creative Assembly) The Blood God's Domain ![]()
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